Website powered by

Lone Runner by Charles Reckling

Lone Runner is a side scrolling game where the player controls a spaceship, traveling from one vaporwave themed location to the next. In order to do so, the player must traverse dangerous minefields to make it to exit portals which transport them to the various locations.

Play Lone Runner at: https://charlier17.itch.io/project-5-playtest

Lone Runner is supposed to emulate the vaporwave aesthetic triggering a sense of calmness and peacefulness while being alone. The player is to feel as if they are taking a joy ride through various neon 80's scenes while weaving through various minefields to add a challenge.

Credits:

2D Pixel Art Pack - Rousette by SiLena_ART (Unity Asset Store) --> used for background art

Cyberpunk Street Environment by Ansimuz (Unity Asset Store) --> used for background art

Parallax Sunset Background by DigitalMoons.zip (itch.io) --> used for background art

Simple Spaceships by 3dJeebs (Unity Asset Store) --> used for player and portal art

Underwater Fantasy by Ansimuz (Unity Asset Store) --> used for background art

Sprite Pack #1 - Tap and Fly by Render Knight (Unity Asset Store) --> used for mines

Base Code by Michael Baker

Finished level layout of level 5.

Finished level layout of level 5.

Whit boxing/work in progress of level 1.  The yellow boxes were original placeholders for the landmines. The Small cyan square was a placeholder for the exit portal. The player model was originally a square with a triangle.

Whit boxing/work in progress of level 1. The yellow boxes were original placeholders for the landmines. The Small cyan square was a placeholder for the exit portal. The player model was originally a square with a triangle.

A quick video gameplay of Lone Runner.

Concept documentation where the user experience, game theme, and aesthetic is brought together.

Concept documentation where the user experience, game theme, and aesthetic is brought together.

Mood board with seeds of Lone Runner.

Mood board with seeds of Lone Runner.

Design brief of level 1 of Lone Runner. Breaks down player experience, flow, and a guide to the construction of the level. 
Full design brief of all 5 levels can be found here: https://drive.google.com/drive/folders/1uH6sMvtbFCyzeOu6RoyXAjZeh_TrlNxm?usp=s

Design brief of level 1 of Lone Runner. Breaks down player experience, flow, and a guide to the construction of the level.
Full design brief of all 5 levels can be found here: https://drive.google.com/drive/folders/1uH6sMvtbFCyzeOu6RoyXAjZeh_TrlNxm?usp=s

Postmortem covering things that went well, poorly, what I would have done different if I were to do it again, and a summary of the overall experience.

Postmortem covering things that went well, poorly, what I would have done different if I were to do it again, and a summary of the overall experience.